MtM Has A Foal (baby horse) Skeleton!

It started as a pile of bones, carefully cleaned and sorted. Now,our foal is finally part of our skeletal menagerie for Animal Drawing!
It’s been a few years since an intrepid SA group accompanied Tina Seemann to Orangeville to Stuart Johnston’s horse farm to dig this animal out of the ground.

And   (drum roll please!) finally, here he is!
MtM student Kris Manser-Hart was the architect and he did an amazing job- building an armature worthy of the ROM!
In these photos  year 3 Concept Art students are seen drawing the recently completed skeleton.
The foal  (* it was only 6 months old when it was put down, due to illness) is perfect for the school setting, where it seems VERY LARGE !

 

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Alwyn Hunt – The Rookies – Paid Max the Mutt A Visit

Max the Mutt was happy this Tuesday to welcome Alwyn Hunt from ‘The Rookies,’  www.therookies.co.  Alwyn, visiting from Australia, has worked in VFX in England, Toronto, as well as Australia, and is now working full time on The Rookies. Part of his job is travelling  to visit recruiters and art directors at companies all over the world. The purpose of The Rookies is to foster talent and help young artists launch their careers.

In addition to stressing that the entertainment arts industries are now global, Alwyn shared some valuable insights about how to approach professionals to ask for feedback. He encouraged students to research studios that they might wish to work for early on to find out the level of skills necessary to get hired..
“Don’t wait until you graduate-“Alwyn said. “You want to be ahead of the curve, not beginning your research when you have grads from all the schools to compete with.”

Alwyn also discussed why uploading work onto the The Rookies website is an excellent  idea, a way to create a page about yourself and your work so that recruiters and artists world wide can see your work. In addition, top professionals will judge what you’ve done, rate your work (the rating is not made public), and give you an idea of what you need to do to create a competitive portfolio.
Apart from valuable exposure, the sponsors for this website include major animation and video game companies who award internships. There are also cash awards.

 The Rookies also has school pages, and top schools (Max the Mutt included) are profiled. Last year was the first time MTM participated, and, although it was announced late, most of the students who entered made it to the finals! We hope that this year all MTM students will take advantage of this opportunity and post their work.

After his presentation, Alwyn  looked at work from many animation, concept art, and illustration students and seemed genuinely impressed by what he saw. “It’s not the size of the school,” he said, “but the talent and drive of the students to make it in these industries.” We can’t wait until June when this years entries will be judged! We think we’ll do very, very well!

Thanks for the visit, Alwyn!

Alwyn hunt speaking to tM student about "The Rookies," a website dedicated to promoting young artists worldwide.
Alwyn hunt speaking to MTM student about “The Rookies,” a website dedicated to promoting young artists worldwide.
Alwyn with sutdents
Alwyn with students and faculty.

 

Alwyn looking at Angela Manitong's work (he loved it).
Alwyn looking at Angela Matinong’s work (he loved it).

Where Are They Now? MtM Graduates At Work!

This is a list of as many MtM Graduates as we were able to track down! It’s great to see how well you are all doing!

Brian Zuleta is a concept artist working on AAA games for UbiSoft,Toronto.

Lorraine Alvarez-Posen is a production designer for Triggerfish Animation Studios in Cape Town, and a freelance concept artist/designer with her own company, Crosstree Creative.

Chris Brown is a freelance concept artist/designer/illustrator who has worked on major projects and was formerly a concept artist at Corus/Nelvana, Toronto. Chris is an instructor and year 2 and 3 coordinator for the Concept Art Diploma Program at Max the Mutt.

Flo Young is a Background Artist at Corus/Nelvana, Toronto, who has a passion for fantasy art and is launching a freelance career.

Max Behrens is a concept artist and junior 3D artist working for Fish Blowing Bubbles, Munich, Germany.

Timothy Stevens-Eustace is a senior graphic designer for Central Station,Toronto, specializing in game asset creation, Flash special effects and animation.

Adam Klassen is a technical director and render wrangler for Guru Studio, Toronto, currently working on the new feature film from Cartoon Saloon, Kilkenny, Republic of Ireland.

Isaac Yakabuskie is a 2D animator at Portfolio Entertainment, Toronto.

Lubomir Arsov  has worked as a character and location designer on productions for Reel FX (based in Dallas,TX), Duncan Studio (Pasadena, CA), C.O.R.E Toons, House Of Cool Studios, Red Rover, Starz Animation (Toronto) and others. After creating artwork for the “Spanish Fly (Ten Kens) music video by the “Black Belt Kids”, Lubomir has most recently been working as a freelance character designer and illustrator.

Saar Bodman  a concept artist for The Game Studio Inc., Vancouver. He is freelance concept artist, designer and illustrator, and was formerly an assistant art director for Corus/Nelvana, Toronto.

Aaron Long is an animator and animation director at ShadowMachine, Los Angeles. Recent work includes “Bojack Horseman” (a Netflix original), “Greatest Party Story Ever” (for MTV) and “Triptank” (for Comedy Central), as well as his own original projects “Sublo and Tangy Mustard” and “Fester Fish“, which has been featured in festivals around the world.

Francisco Garcia-Jimenez is a senior illustrator/animator at HitGrab Inc.,Toronto.

Hannah Probyn is an animator for Portfolio Entertainment,Toronto. She has been working on a children’s television show called “Doki“, a fun show about animal explorers. Hannah has also had the opportunity to contribute to character and set design work for other projects within the studio.

Ryan Wall is a character artist for Disney Design Group, and formerly an animator for 9 Story Media Group and Elliott Animation Inc., Toronto.

Kimberley Linn was formerly a background painter at Corus/ Nelvana, now background artist for Yowza Animation,Toronto.

Sasha Kapijimpanga is an animation director for Sony Pictures Imageworks, Vancouver.

Jen Schollen is a 3D layout artist at Jam Filled Entertainment (formerly Arc Productions), Toronto.

Nezam Jinnah is a senior lighting artist at Warner Bros Games, Toronto.

Misha Zuzuk is a layout artist for Jam Filled Entertainment (formerly Arc Productions), Toronto.

Ketan Lad  is a senior level artist  (Batman: Arkham Origins) at Warner Bros Games, Montreal.

Nathan Maetzener is an animator at Portfolio Entertainment, Toronto.

Josh Schaefer is a character animator at Huminah Huminah, Hamilton, ON.

Dale Hayward is the co-owner, director, animator at See Creature Animation, Montreal, has produced work for the National Film Board of Canada, and is currently working on a personal project, “Bone Mother”, for the NFB. Hiss company See Creature Animation played a major role in the production of the animated feature “The Little Prince.”

 Sean Thornton  is a Flash animator at Smiley Guy Studios, Toronto.

Thomas Williams was a concept artist for Rockstar Games, New York, before moving to Europe. He is now freelancing, based in Barcelona.

Daniel Lee-Poy is a stereo and VFX compositor at Legend 3D, Toronto.

Jason Comacho  is an animator at Pipeline Studios, Hamilton, ON.

Tess Tolmatcheva  is an animator at 9 Story Media Group,Toronto.

Kenny Ng is a background painter and colour stylist at 9 Story Media Group, Toronto.

Lindsey Herrmann animator at Boat Smart, Oshawa.

Jeff Driver is a  3D modeller at Animal Logic, Vancouver.   

Ruth Ramirez is a storyboard artist and revisionist for Corus/Nelvana, Toronto.

Juan Urbina is a character designer for VampStudio, Bogota, Colombia.

Matt Rose is a video game producer on AAA titles for UbiSoft, Toronto.

Brian Beesley is currently working for Pixar, Emeryville, CA, as an animator and VFX. Brendan worked on “9” (2009), “Cats & Dogs: Revenge of Kitty Galore” (2010), “Finding Dory” (2016), “Gnomeo & Juliet” (2011), “Inside Out” (2015), “The Good Dinosaur” (2015), “The Nut Job” (2014) and “The Pirates Who Don’t Do Anything: A VeggieTales Movie” (2008).

Daniel Tynan is a senior animator for Mercury Filmworks, Nepean, ON.

Sean NgQui Sang  is an animator and rigger, working for Ludia Inc., Montreal, on “Dragons – Rise of Berk” builder style mobile game, for Apple iOS and Android devices, based on the popular movie franchise “How to Train Your Dragon“.

Richard Truong is a character designer and animator for Solis Animation, Toronto.

Randel Palo is the creative director at Jack Lake Productions, North York, ON.

Chris Ramsarran  storyboard artist  for 9 Story Media Group, Toronto.

Jasmine Gulati Wall is an illustrator/graphic designer for Ganz, Toronto.

Keith Fukomoto  is an animator for Guru, Toronto, was an animation supervisor at Fat Kat, Miramichi, NB, and an animator at Vast Studios (video games), Toronto. Keith is also a 2D computer animation instructor at Max the Mutt.

Marie Eve Provencal is a 3D compositing and rendering artist at Gameloft, Montreal.

Robert Rodas is a 3D animator for UbiSoft,Toronto. He is also a classical animation instructor at Max the Mutt.

Marcus Fryia is the owner of Media Conspiracy, Calgary.

Rae Dickey has supervised 2D rigging for Guru, Toronto, since early 2013. She has worked on a number of 2D and 3D shows, including “Paw Patrol” and “Ever After High“. Rae is also a 2D computer animation instructor at Max the Mutt.

Andrew Veri was a character poser and in-betweener at Cuppa Coffee, Toronto, and is now an animator at Big Jump Productions, Ottawa.

Kelly Conley is senior designer at HitGrab Inc., Toronto.

Matt DiLallo is an animator at Smiley Guy, Toronto.

Eric Zermeno is an artist/animator at Splashworks.com (computer games), Toronto.

Olga Lee reports that she has been employed animating in Russia steadily since her graduation.

Jenn Fenton was an animator at Kabam, San Francisco Bay Area, and just started a new job as an animator at Booyah, San Francisco, CA.

Shannon (McDermid) Mistry has illustrated 2 children’s books. Shannon is currently a senior animator at Elliott Animation, Toronto.

Dipesh Mistry is currently a freelance storyboard artist at Jam Filled, Nepean, ON, and has been a storyboard artist  and an animation director/supervisor at Elliott Animation, Toronto.

Joel Tellier is a director at Guru Studio, Toronto.

Neal Giddings is a character artist working on Interactive Computer Games for Ganz Studios, Woodbridge, ON, and formerly lead character artist for Silicon Knights, St. Catharines, ON.

Oliver Costes was an animation director at Fat Kat, Miramichi, NB,…is now animating for 9 Story Entertainment, Toronto. 

Keith Fukamoto is a 2D animator at Portfolio Entertainment,Toronto, formerly animated for the game industry and has been an animation director for Fat Kat, Miramichi, NB. Keith is also a 2D animation instructor at Max the Mutt.

Winrik Haentjens was a 3D generalist at Bullseye Video Productions, Toronto, and is now a 3D generalist at Stargate Studios, Toronto. Winrik is also a 3D animation instructor at Max the Mutt.

Tabitha Fisher wrote and directed the short film “Missed Connection” as part of the NFB’s Hothouse program for emerging filmmakers. Tabitha currently supervises locations and layout on “Hotel Transylvania: The Series” at Corus/Nelvana, Toronto. Tabitha is also a drawing instructor at Max the Mutt.

Eric Zermeno is an artist/animator at Splashworks.com (computer games), Toronto.

Joshua Hart is an animation supervisor at Mercury Filmworks, Ottawa.

Jason Comacho is an animator at Pipeline Studios, Hamilton, ON.

Jordan Denenberg is an animator at Smiley Guy Studios, Toronto.

Magda Eden is a graphic artist at Capcom Interactive Canada, Vancouver.

Jesse Jind now has his own company in Toronto providing animation, illustration and design services….using freelancers.

Steven Seares is a 3D animator at Corus/Nelvana, Toronto.

Carly Shields is an animator and flash designer for Union Marketing, Vaughan, ON.

Carlos Garza is an animator at 9 Story Media, Toronto.

Alex Gutierrez – cinematographer at Union Marketing, Vaughan, ON.

King (yue Jing) Xiong  is an Animator at Pip Animation, Ottawa.

Enoch Gawain is an animator at Guru Studio, Toronto.

Jacob Whyte is an animator at Guru Studio, Toronto.

Dennis Bejtic is an animator at Jam Filled Entertainment (formerly Arc Productions), Toronto.

Kitty Cheng is a 3D generalist and Background painter at KeyFrame Digital, St. Catharines, ON.

William Jung is a 3D animator at KeyFrame Digital, St. Catharines, ON.

Julia Bystrova is working for Tangent Animation, Toronto, as a character rigger on a feature film. Additional duties include prop/set rigging and crowd placement/animation.

Ali Mio is a Production Coordinator on a feature film at Tangent Animation, Toronto.

Kevin Low is a penciller at CMJ Productions, Saint-Lambert, QC.

Andrea Scott is a concept artist at Dread Jasper Games, Toronto.

Andrew Kwan is art director at Nanomyte Productions, Toronto, and is also art directing and a background line art artist for Key Frame Digital, St. Catharines, ON.

Maria Kahr is a background artist for Corus/Nelvana, Toronto.

Colin Campbell  is an art director for Evil Tentacle Comix, an independent.

Paris Alleyne is a comic book illustrator, a penciller and a digital colourist. He’s worked with IDW Publishing, San Diego, CA, Red Stylo Media, Baltimore, MD, and a series of independent publishers.

Keith Grachow is a freelance illustrator, comic book & children’s book artist

Ewelina Dolzycka is currently a background painter for Big Jump Productions, Ottawa. She was the colorist for the graphic novel Susanna Moodie: Roughing It in the Bush”.

Erik Skov is a background artist for Portfolio Entertainment, Toronto.

Chris Barbarik is a storyboard artist for Keyframe Digital in St.Catharines, ON.

Michele Assarasakorn was a concept artist working on feature film pre-production at MUSTA COSTA FORTUNE Inc., Toronto, and has  moved to the west coast and is now a freelance artist working in both gaming and animation.

Jake Kalbehnn is a concept artist at Mighty Canvas Concept Studio, Vancouver. He previously worked for Corus/Nelvana, Toronto, as a colour stylist.

Zelda Helena Dufgran is a surfacing artist at Awesometown Entertainment, Toronto.

Erin Siegel is a 2D artist at Mikutech/Joydrop, Toronto.

Jake Griffiths is a concept artist working on AAA games at UbiSoft, Toronto.

Vanessa Noller is a props and location designer at Elliott Animation, Toronto.

Jordi Gonzalez is a matte painter and concept artist at  The Frank Barton Company, Madrid y alrededores, España Entretenimiento in Spain.

Kenny Ng is a colour stylist at 9 Story Media, Toronto.

Damjan Lazic is a location designer for Guru Studio, Toronto.

Megan Leonard is a character designer for 9 Story Media, Toronto. She has also been a writer/penciller for comics at Silver Lining Comics, Maricopa, AZ, and an illustrator/art designer for G Stuart Nakay, author, at New Generation Publishing, London, UK.

Omid Razavi is creative director for Union Marketing, Vaughan, ON.

Bingu Ratnapala is a lecturer at SAE Institute Dubai, Dubai, AE. He has worked as a concept artist, illustrator and storyboard artist for clients such as Etihad Airways, Nissan, Interpublic and Mbc studios, and a cover artist for Marvel Comics.

Jennifer Foreshew is a 2D animator/illustrator/ graphic designer at Union Marketing, Vaughan, ON.

Justin Mark is a background artist for 9 Story Media, Toronto.

Tracey Squires Strong is an animator for Guru Studios, Toronto.

Eli Romo Anler has worked on animated features, in Mexico, working in both 2D and 3D animation in a variety of roles. She is currently freelancing and living in Sweden.

Andreas Anler has worked on an animated feature in Mexico, and is currently freelancing in Sweden. He has worked as a background artist, matte painter and concept artist for games such as “Monster Park“.

Leslie Crawshaw is a graphic artist who specializes in illustration and graphics for apps and media. She has also worked as an assistant animator for Cineflix, Toronto.

 Laura Massingham is a stereo compositor and artist at Legend 3D, Toronto.

Matt Chan is a compositor at Stereo D, Toronto, focusing on stereoscopic 3D for feature films.

John Newton is a freelance concept artist, designer and illustrator, formerly a background artist for Corus/Nelvana, Toronto. John is also a painting and drawing instructor at Max the Mutt.

Robyn Natalie Lau is a freelance concept artist working for major video game companies in North America. Formerly, she was an assistant art director for Corus/Nelvana, Toronto.

Rebeccca Taunton-Renwick has worked artist/graphic designer on board games such as “Kaiju Conquest” for ATC Games, and a new game called “Monster Hunt“. She is currently working on a story for web comic spin off of “Non Player Character” for IFG.co.

Sid Gautam is working on a 58 page graphic novel for an undisclosed publisher.
Meaghan Carter is a comic book artist at Comic Book Embassy, Toronto, creator of “Godslave“, a full-colour webcomic that updates twice a week. Meaghan is also a cartooning instructor at Max the Mutt.
Neil Giddings is a senior 3D artist at Ganz, Toronto, and was formerly a character artist working on AAA games at Silicon Knights, St. Catharines, ON.
My apologies to any of you I missed!  Please feel free to contact us with your information.
 

 

 

 

Orientation Week For Year One Students…A great Success!

The first semester is now underway. It was preceded by a great week of events and outings, faculty and students getting to know each other and how Max the Mutt is organized.

 

First year students had a great week! Day one: introductions and explaining how the college works...
First year students had a great week! Day one: introductions and explaining how the college works…

 

Orientation week for year one students was a great success!
Orientation week for year one students included trips to the AGO and the ROM, a picnic, and  great fun working on drawing projects in teams.

 

working on team projects....
working on team projects….

 

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Ed Shawcross leads the tam events...
Ed Shawcross leads the tam events…

 

Scholarship presentation...
Scholarship presentation… Alex Hernandez, with Animation Director Tina Seemann and Carol Stewart, is awarded the Sean Michael Stewart Memorial Scholarship.

 

 

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October 2016 Open House – Check It Out!

Open House: Saturday and Sunday, October 1st & 2nd, 2016  LDerrick EXT.cave.POSTER

Max the Mutt draws passionate people who want to develop first-class skills.  Are you one of them?  Find out at our two-day Open House!  Our graduates have gone on to careers at top companies including Corus/Nelvana, Guru Studio, Arc Entertainment, Toon Box, National Film Board of Canada, Sony Pictures Imageworks, Nelvana, UbiSoft, Warner Bros. Games, and Pixar.  Come see where they got their start!

Come for one or both days. RSVP to admissions@maxthemutt.com or call 416 703 6877.

Once again Canada’s renowned comic book artist Dave Ross will present a free one-hour workshop on his figure-drawing methods.  If you can’t stay for the workshop, you can still buy a copy of Dave’s book or get your copy signed after the main presentation!  The workshop and signing will both take place on Saturday, October 1st (full schedule below).

Dave RossDave Ross is one of Canada’s best-known comic book artists, with work that has appeared in such well-known series as Spiderman, Daredevil, Avengers Westcoast, Batgirl, Catwoman, Punisher, Captain America, Excalibur, Birds of Prey, Aliens, Alpha Flight, Star Trek, and Star Wars: Dark Times.  He is one of the founders of Max the Mutt’s Illustration for Sequential Arts Diploma Program, the only in depth program of its kind in Canada. His instructional book, Freehand Figure Drawing for Illustrators, based on a course he designed for that diploma program, is now available from Watson-Guptill Publications, an imprint of Random House.

Come learn from Dave, get a copy of his book signed, and find out about all that Max the Mutt has to offer!  Sign up today at admissions@maxthemutt.com or call 416 703 6877.Desiree-Moffat-environment-environment_godofwar_final

On Sunday, you’re invited to attend two more great free workshops: at 11:00 am, Comic Book Layout with Kent Burles, illustrator, comic book artist, and our Sequential Arts Coordinator, and at 1:00 PM, Intro to Cartooning with Tina Seemann, character designer, illustrator, and our Animation Coordinator.

Program Coordinators and Admissions staff are also available to answer questions and for private tours (please book in advance by calling 416 703 6877 or emailing admissions@maxthemutt.com).  

We look forward to meeting you!

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Full Open House Schedule:

 

Saturday, October 1st

10:30am Doors Open

11:00am Presentation on the Diploma Programs, followed by book signing with Dave                  Ross

12:00-12:30pm Tours with Program Coordinators

1:30pm Free Workshop: Figure Drawing with Dave Ross

Afternoon available for individual tours and questions.  Doors close at 4:00pm.

 

Sunday, October 2nd

10:30am Doors Open

11:00am Free Workshop: Comic Book Layout with Kent Burles

1:00pm Free Workshop: Intro to Cartooning with Tina Seemann

Afternoon available for individual tours and questions.  Doors close at 3:00pm.

 

Note: Please bring your own sketchbook and pencils if you are taking part in a workshop.

Concept Art at Max the Mutt: Why Is Our Program Your Best Choice? 

 

This is what Frank Hong, creative Director at Crush Visual in Toronto has to say:

“I recommend Max the Mutt as your choice for a serious art education.
I’ve had the great pleasure to be a guest teacher at Max the Mutt. The faculty has extensive knowledge and experience in the arts industry. It is a place full of anticipation, one filled with prospects. In my short time to getting to know the students, I see so much potential in their vision. I believe that under the guidance at Max the Mutt, the students can find their true passion in their art. For this reason, this September I’m joining the faculty as a part time instructor. The faculty of working professionals with experience in the industry shines a light for the students to navigate the realities of professional arts and design. Max the Mutt is always here to give support and provide the vital learning environment and the right resources for the students to be successful.” https://www.artstation.com/artist/frankhong

What do Concept Artists do?

Concept artists are the people who design the look of a film or game. They design environments, characters and props and may be called upon to do other things  as well…such as cover design, poster design, colour keys and storyboards. For mobile games, they may need to take the environment they designed and import it into 3D software, model it and get it to a level where it is “game ready.”

These rapidly growing industries need people who have the creativity and the skills required. The problem for them is that currently there is a shortage of people who have creative vision as well as both the traditional art skills and the computer skills required! 

 Additional skills that you will graduate with in this very deep program include background painting for animation; layout for animation & video games ; storyboarding for animation, games and live action; and matte painting for VFX.

Max the Mutt’s Concept Art Program remains, as far as we know, the only program in Canada that focuses in depth on concept art and preparing students for concept art and related careers.  This is important because the skill base needed is so deep that we can’t see how it could be done in 4 years in addition to studying game design, computer coding, and/or academic courses.

If you want to be a concept artist you’ll need skills in a variety of areas, and this program provides training in all of them:

  • illustration
  • a high level of proficiency in traditional, representational drawing and painting
  • animation related skills such as storyboarding, film language, location design and layout for animation
  •  concept specific courses that include research and idea development, character design, environment design, prop design, creature design,
  • advanced knowledge of Photoshop
  • familiarity with 3D computer software
  • We are now adding extra hours  to the 72 hour 3D course to bring modeling in 3D to employment level as a game artist.
  •  Matte Painting, a VFX skill in demand that requires a skill base like the one this diploma currently provides PLUS some extras, including how to import work into software used for compositing.

Our diploma program originally took us a full year to design: we received input from major concept artists in Canada and the USA. We continue to stay in tune and in touch with the industries we serve so that we can update curriculum and add new skills that will give graduates the broadest range of job possibilities.

 This 4 year course of study requires dedication and lots of hard work. If you attend, you’ll be studying with some of Canada’s top concept , animation, and VFX artists, who want to share a complex skill base that is hard to find in Canada.

Our curriculum is carefully planned to start from the basics, and help you develop the skills you need for each new challenge, allowing you to grow as an artist and produce a level of work that has really astounded us and pleased the industries we serve.

Below, you’ll find work by Max the Mutt 2014 Concept Art Graduate Brian Zuleta was the winner of Ubisoft’s only UBI Gallery Apprenticeship Award designed to find concept artists!

The competition was open to all recent art graduates from Ontario post-secondary schools.

Here’s what Brian had to say about his experience at Max the Mutt, and his thoughts on winning the prestigious award:

“My time at Max the Mutt was one of the most gratifying experiences of my life. My skills were very limited when I first started, but Max really taught me everything I needed to know to meet my goals. I also had the opportunity to meet amazing people as well, they helped me grow as an artist and as a person.  Going to Max the Mutt was definitely the right choice for me and I would recommend it to anyone who is passionate about art!”

View Brian’s Portfolio here

 

 Ubisoft Toronto Art Director  Patrick Ingoldsby wrote this to us right after Brian won the award:   

“Having helped Max the Mutt by hosting interviews for their concept grads, I am very proud of the school for shoring up this level of talent. We see grads like this as future stars in this industry and are excited to see fresh talent emerging with us.”

Patrick Ingoldsby

Art Director

Ubisoft Toronto

Contact us now for more information!

416-703-6877, or toll free in North America 1-877-486-MUT

email: admissions@maxthemutt.com or complete the contact form inour website, www.maxthemutt.com

We are happy to speak with you on the phone and answer any questions you may have, and/or arrange a personal tour and information session for you and your family. If you live to far away to visit, we’re happy to book a Skype meeting for you.

 

 

 

Why Is Max the Mutt Your Best Choice?

Why Max the Mutt? It’s simple: we care. Max the Mutt offers working professionals as instructors, small class size, community, an emphasis on focus, a developmental curriculum following a year of basic skills training. We are in constant contact with the industries we serve to ensure that course content is up to date! Our yearly Industry Event, where graduating students show their work to recruiters and art directors from top companies who are looking to hire young talent, is well attended and our graduates are in demand!! 

There is a difference between attending Max the Mutt, with small class size and constant access to individual assistance, and a large school where classes sometimes have 25 to 30 people and even the best instructors simply don’t have the time to get around to everyone!

Max the Mutt was founded by professionals. Our mandate has always been a commitment to teach the skills we value to coming generations. We care about every student. We are a small community where every person matters, and we know what it takes to develop your talent – because we’ve been there.

It isn’t easy. It takes discipline and passion. You, as a student, have to be present, committed, and willing to do the hard work. You need to buy in to our emphasis on professionalism and focus.

train yourself to organize your work, meet deadlines, deal professionally with problems, including asking for help when you need it. You need the desire and the grit to stick with it, and to keep faith in your ability to grow and develop. 
For our part, we do our best to assist when you hit difficult patches. We have a vested interest in the success of every student and want to see everyone succeed.

When you graduate, companies will hire you and keep you on if you have both the skills and the professionalism required. Max the Mutt is respected by employers, but simply attending Max the Mutt, or any other school, no matter how “famous,” will not make a career for you! That’s your job – with our help.

Focus is a major part of success.

Our goal is to help you set your imagination free by helping you develop the artistic and computer savvy that will build your confidence and your portfolio, and marrying that to professionalism: polite behaviour, meeting deadlines, being on time, taking criticism well, being a good team player, and following directions. This is a winning recipe for success.

This is why we believe Max the Mutt is your best choice if you are serious about having a career in animation, illustration or concept art!

Zabi Hassan - Alladin-Evil-Genie-Attack
Zabi Hassan – Alladin-Evil-Genie-Attack

 

Devil's Cake - Angeline Mauri
Devil’s Cake – Angeline Mauri

 

AMatinong LineUp
AMatinong LineUp

 

We are now responding to inquiries for September 2017 admissions! Submit the tour request form, or contact us at admissions@maxthemutt.com, or by phone at 416-703-6877, toll free in North America 1-877-486-MUTT.

Fine Art Portfolio Skills Classes Begin September 18!

Max the Mutt will offer the Fine Art & Portfolio Skills Certificate Program as an all day Sunday program starting Sunday,  September 18th !   

Curriculum changes in secondary school programs leave many students without a grounding in traditional REPRESENTATIONAL fine art skills, the skills required for success in many art based careers such as animation, illustration, fashion design, advertising art, concept design, and often required for acceptance into to undergraduate college and university programs. The Fine Art & Portfolio Skills Certificate Program at Max the Mutt was designed to help anyone who plans to apply to these college or university programs. Class size is limited, and individual attention is guaranteed. This program is open to adults as well as  secondary school students.

The curriculum:

  • 20 three hour life drawing classes
  • 20 three hour drawing classes using still life to teach you how we create the illusion of 3 dimensions on a 2D surface;
  • 10 three hour perspective classes introducing 1, 2 and 3 point perspective
  • 10 three hour classes on composition, colour theory, and using acrylic paint.

At the end of each unit, you will have a one on one meeting with the instructor, and at the end of the course, a final meeting with a qualified professional to assist in choosing work for you portfolio.

Successful completion of all units is required to receive the certificate. This includes professionalism ( good attendance, punctuality, ability to take direction, polite professional behaviour) as well as Pass level work.

The schedule:

Life Drawing and Principles of Drawing (60 hours): September 18 to November 27 (60 hours)

(Off October 9 for Thanksgiving)

Life Drawing and Perspective (60 hours) : December 11, 18; 26, 27, 28, 29, 2016; January 8, 15, 22, 29, 2017  (Note: classes will meet 4 consecutive full days during the winter break.)

Design and Painting (60 hours): February 5, 12, 19, 26, March 5, 2017

Saturday, March 4 Overall Portfolio Reviews

March 5 last day of classes

 

Life Drawing with Jock MacRae
Life Drawing with Jock MacRae, building portfolio skills!

 

Sign before September to receive discounted tuition!