How to Learn Anatomy!

The important Skill of Anatomy and how young artists can Learn It

-by Grace Gardner-

Ah, human anatomy, the artist’s great friend and often foe. Almost every aspiring artist knows the frustration of drawing a hand and making it look right. We often find a way around it with a glove-like shape or just a simple circle and it passes, or so we think. So ‘why’, you might ask, should I have to learn how to draw a realistic hand, or realistic human in general, when the cartoons that I’ve already been drawing work well enough?

The answer is quite simple. Understanding human anatomy offers an artist the fundamental building blocks for correctly drawing other people. Otherwise one could wonder why anyone would start to learn how to draw humans, which wouldn’t be that big of a deal, if we weren’t surrounded by them. But really, if your plan is to pursue a creative career, you’ll need to have a diverse skill set and knowledge of proper human anatomy as it is expected by default and is a bit of a hard skill to fake.

Cai Ritter
art by Concept Art student, Cai Ritter


Given that anatomy is essential for understanding how to build proper humanoids, it is a skill you should be learning pretty early on. But there are people who either don’t bother to learn anatomy at all or have difficulty fully grasping it the first time someone tries to teach them. For these reasons students commonly give up learning this skill before they begin.

Yet understanding human anatomy and how to use it properly is a very important skill to have. Anatomy gives students a 100% chance of improving their ability to draw a human form. In Anatomy courses, like the ones offered at Max the Mutt College through our diploma programs, you’ll learn the human body’s bone structure, then how muscles connect to those bones, how those muscles work for movement, act and react. Understanding those concepts help students to improve how their characters move and will assist in creating a less awkward looking form. Anatomy also helps a student understand how to give a human form weight and knowing this helps to make even a 2D person seem more alive.

Taking workshops that focus on figurative drawing like those of our Portfolio Development programs will give you more insight into how to draw a human form.

As a wise artist said:  “Learn the rules like a pro, so you can break them like an artist”  – Pablo Picasso
Anatomy
characters by 2022 Animation Graduate, Melodie Litwin
Anatomy
characters by 2022 Animation Graduate, Melodie Litwin


You’re probably wondering why in the world it is so hard to draw humans considering not only are we human ourselves but we are constantly surrounded by them. Well it may be surprising to know that the reason IS exactly that, we are constantly surrounded by humans making them very hard to draw.

You see, our brain has made short cuts for us to make processing the world around us easier and an often used social shortcut is to break down and then interpret the details that make up the people around us. Our brains aren’t fully recognizing the exact shapes and contours of our hands or how many wrinkles a person has on their face. The brain sees this information and changes it into generalized ideas of a person, like when you say someone has ‘soft features’ or they ‘looked old’. 

Our brains do this for better social communication and is the reason we can see strange looking comic humans as humans. It takes the features we unconsciously process and exaggerates them to give us an impression of what that person is like.

This is why understanding and putting proper anatomy into practice is so hard. You have to un-train the brain of your old social shortcuts in order to really see what humans are made up of for the first time.

Anatomy: Daniela Jung
Anatomy by 2022 Animation Graduate, Daniela Jung
Jordan Marshal
Anatomy by 2022 Animation Graduate, Jordan Marshall
Where do you even learn anatomy nowadays?

Well many people now try to learn it casually online by picking up techniques and instructions on how to draw humans here and there through other artist anatomy tips. This will give you an idea on how the body could be drawn in the artist’s style but it lacks that teachable understanding of how the bones and muscles interact to make a human form pose or move. 

Nolan Chew Anatomy
art by Animation student, Nolan Chew


The best way to fully understand the fundamentals of anatomy is to take a hands on course like ones offered at MTM College. For example, workshop courses like
Single Session Life Drawing or any of our Portfolio Development programs which give students the tools to help understand the concepts as well as assist to build their portfolio. Those looking for a more independent approach can follow the teachings of our Constructive Figure Drawing instructor, Dave Ross through his book, Freehand Figure Drawing for Illustrators, which provides a thorough approach to practicing figure drawing. Or for the student choosing to enroll in a creative diploma, like any of MTM College’s diploma programs in Animation, Concept Art or Illustration, they would definitely be taught anatomy and other important basic building blocks in order to improve their skills.

Whichever path you choose, we know that mastering anatomy from the inside out will give a boost to any artist looking to make any characters or creature designs.

Benefits of Camps & Workshops in Art and Animation

We’ve done them for over 20 years and this year’s schedule for summer camps and workshops in art and animation at Max the Mutt is as busy as ever.

Whether you’ve graduated from a formal arts and animation college or university program. Or you’re considering a career in arts and animation. Summer camps and workshops can help you in lots of ways.

Workshops help you focus on practical applications in specific areas of study. Aimed at adults, postsecondary and secondary school students, you can enroll in workshops and camps as your schedule allows. The one exception being our Intro to Traditional Fine Art Skills & Portfolio Development Certificate Program, which combines a number of workshops into a 6-week program.

How You Can Benefit from Summer Camps & Workshops in Art & Animation

Learn a New Skill

If you’re a doodler or a professional. There may be areas of art and animation that your experience and or training haven’t exposed you to. Whether it’s life drawing, cartooning or painting in acrylic. Workshops and camps give you a ‘non-committal’ way to learn. And if you want to learn, even more, there are often subsequent workshops to expand your skills.

Freshen Up an Existing Skill

Maybe your work or schedule doesn’t allow you to keep all your art and animation skills as sharp as you’d like. 3D animators often like to revisit 2D animation and drawing as a way to keep their digital work more realistic.

Satisfy Your Curiosity

If you’ve always focused on one area, like animation. You may wonder about expressing yourself in life drawing or acrylic painting. Workshops can give you practical insights into other artistic disciplines to satisfy your interest and help you decide whether you want to pursue your new skills further.

Camps and workshops covering a wide range of art, design, and animation are available throughout the summer at Max the Mutt.

Just What Are Sequential Arts?

Sometimes, even the most complex names and terminology are actually quite easy to understand, and sequential arts falls into that category. You might be stumped on first hearing the term, but it’s really very simple. Drawings and/or images that are used in a sequence (suddenly it’s starting to make sense, eh?!) to tell or illustrate a story are known as the sequential arts.

Comic books and graphic novels are two of the most common uses of sequential art.

But, if it’s easy to get a good understanding of the term sequential arts. It’s not so easy to simply pick up a pencil and start drawing a series of images that produce meaning and a story when they are viewed one after the other.

That fact is one of the reasons that the term sequential arts was used by Will Eisner, one of the earliest cartoonists in the comic book industry. To describe the comic book medium and the elements that go into creating a comic book.

Comic Books as Sequential Art

Just like a story told in words can be conveyed in any of a virtually limitless variety of ways, so too can a story told using sequential arts.

To give you a sense of what can be involved in sequential arts, let’s stick with the comic books example and look at some of its components.

The Panel

If the basic building block of a written story is the sentence. The corresponding element in sequential arts is the panel, or frame of each individual image used in the sequence.
Just like sentences can be long, short, complex or simple, panels can take a variety of forms. They generally have a visible, rectangular border. But panels can take any shape and have no visible border. Whether they have a border or not, panels are usually separated by an area called the gutter.

The Page Layout

The basic page layout of a comic book is a series of rectangular panels in an obvious order. But just like panels can take different forms so too can page layouts. Many sequential artists don’t use rectangular panels, borders or the uniform page layout used in most comics. Instead, the borders of their panels may only be defined by the gutter, and the layout of the page can seem to have very little structure.

The Style of the Art

A story of revenge as told by Stephen King gives the reader an entirely different experience than a similar story told by J.K. Rowling. Of course, they would each use their own words to tell the story, but it is their style of writing that is as much to do with the different experience as anything else.

The same is true for the style of art used to create a comic. Your story will create a different impression if the style of art is cartoonish, abstract or realistic. And, as a visual medium, sequential arts can borrow from other visual media in its style. For example, the long shots, close-ups and zooms of film can also be part of your sequential arts style.

Marrying Text & Image

Not all sequential arts use text, but, when they do, it adds yet another level of complexity to the story telling. In addition to simply expressing dialogue, as it does in a Garfield comic, text can be used as narration, sound effects, thoughts and commentary. Text can appear in speech balloons, text boxes and within the image itself. Including the right text, in the right context, in the right position in each panel is as important as any graphic element of the panel and the overall story.

If you would like to find out more about learning sequential arts, get in touch with us at Max the Mutt College of Animation Art & Design.

Our Praised Cartooning Workshop with Tina Seemann

Our Cartooning workshop with Tina Seemann was a huge success according to Tanya Gerber, Rosanna von Sacken and Carolyn Ellis, three members of the class that ran the week of July 10th -14th. The three ladies are all professional ‘whiteboard artists‘- those people who draw ‘live’ at conferences such as the ‘Ted Talks’ you can see online.

Workshop Students praise MTM's Cartooning Tina Seemann
Tina Seemann giving one-on-one instruction to Tanya Gerber, Cartooning workshop student

” That’s gutsy work ” Tina says, ” as you cannot erase what you’ve done, you just have to carry on as the person giving the ‘talk’ cannot wait for you to get an image ‘right’.

The ladies were adept at drawing simple people and concepts and being good at calligraphy is important. ( Rosanna’s handwriting was especially beautiful!! )

Even though this workshop introduces novices to the art of cartooning, beginning with a simple stickman and builds upon that, the ladies were pleased that Tina was able to impart cartooning tips that were especially useful to them.

Celebrate with Max the Mutt June 3 and 4! Free Workshops, Exhibition of Graduate and Under Graduate Work!

We look forward to celebrating with you!

 

Van Lawrence Ching, Concept Art year 3, Character Design

Van Lawrence Ching, Concept Art year 3, Character Design

 

3rd year animation student Josh Hill, character design exploration test.

3rd year animation student Josh Hill, character design                                              exploration test.

 

Vlad The Impaler, 2017 Sequential Arts graduate Emilie Thomas
Vlad The Impaler, 2017 Sequential Arts graduate Emilie Thomas

(Featured image at top by Caroline Davis, 2017 Concept Art graduate)

You are invited!  Max the Mutt’s annual year end Exhibition of 2017 graduate and undergraduate work will be held Saturday and Sunday, June 3rd and 4th.

See student films, slide shows of amazing concept art scenes, props and characters, children’s books and comic book art!

Saturday: doors open at 10:30 am

11 am: a presentation about the college, our philosophy, and the programs we offer, followed by a tour of the college.

1 pm: Bring your lunch, or return after lunch, for a free Cartooning Workshop, with Tina Seemann,  Director of the 4 year Animation Diploma Program &  illustrator of the recently published children’s book, “The Life & Times of Sir Reginald Tubb.” 

Sunday: doors open at 11 am, Join us for coffee and doughnuts, tour the college, view student and graduate work, take free workshops!

11:45 am : Workshop with illustrator/comic book artist Kent Burles: Comic Book Layout

1 pm : Workshop with Director and Story Board artist Cilbur Rocha: visual storytelling basics for animation.

Max the Mutt draws passionate people who want to develop first-class skills.  Are you one of them?  Find out at our two-day Open House!  We’ve been voted one of the 5 top illustration schools in the world by the international art & design website  “The Rookies”  

Our graduates have gone on to careers at top companies including Pixar, Corus/Nelvana, Guru Studio, Toon Box, National Film Board of Canada, Sony Pictures Imageworks, Yowza Animation, Portfolio Entertainment, UbiSoft,  & Warner Bros. Games.  Come see where they got their start!

Come for one or both days. RSVP to admissions@maxthemutt.com or call 416 703 6877.

(If you plan to take a free workshop, please bring your sketchbook and drawing pencils!)

 

 

OPEN HOUSE & INFORMATION SESSION March 11 & 12, 2017

THE OPEN HOUSE SCHEDULE

SATURDAY, MARCH 11

10:30am Doors Open

11:00am Presentation on the Diploma Programs and the College’s philosophy: What makes Max the Mutt Unique?

12:00pm-12:30pm Tours with Program Coordinators

2:00pm FREE WORKSHOP: An Introduction to Cartooning with Tina Seemann
NOTE: Please bring your own sketchbook and pencils if you are planning to take part in the workshop.

Afternoons are available for Individual Tours and Questions. Doors close at 4:00pm.

SUNDAY, MARCH 12
10:30am to 3:00pm

If you know which Program interests you, this is the perfect day for a Tour & Information Session. If you want someone to look at your work, give you feedback and suggestions, we are happy to include this as a part of your visit testtest.

NOTE: Please ask for a booked tour when you RSVP: we will then contact you to confirm the time.

RSVP by emailing: admissions@maxthemutt.com
or call 416 703 6877

Congratulations to @prplstarstudio !! Winner of our ‪#‎cartooningatmtmgiveaway‬

Congratulations to @prplstarstudio !! Winner of our‪ #‎cartooningatmtmgiveaway‬ !!
Check out this lovely entry. A digital painting called “spirit of the lake”
https://www.instagram.com/p/BHIi5vsgnx-/…

Thank you to all our contestants for participating. Keep Drawing and watch for our next contest!

 

First Year Art Show & Open House April 30, May 1!

ANNOUNCING FIRST YEAR ART SHOW & OPEN HOUSE!

Portfolio Dev. POD2014b

 

Every year, to celebrate the hard work and amazing progress of first year students, max the Mutt presents an exhibition of their work. After the private opening ( for students and their friends &families) we host an Open House...and you are all cordially invited!

Please join us on  Saturday April 30, from 10 AM to 4 PM, and/or Sunday May 1 from 11Am to 3PM.

On Saturday at 10AM at a brief meeting in our theatre, we would like to share with you Max the Mutt’s unique vision and philosophy, speak about pre-college workshops and the new Certificate Program, and share information about the growth and skill requirements for the increasing number of animation, comic book and game related careers available in Canada.

cartooning-heads

#maxthemuttTO

(PS Our major Open House of the academic year will take place  the weekend of May 20 to 22, when graduate work and new work from year 2 & 3 students will be on display, free workshops will be offered, and a Saturday AM presentation will be held about all diploma programs. Full details will be posted soon!)

 

Matte Painting for Visual Effects, A Post Diploma Certificate Intensive

 Matte Painting for Visual Effects, designed by James Raiz, a new post-diploma Certificate Intensive!

James Raiz is a Senior Digital Matte Painter and Concept Artist at Pixomondo.

 Current projects include Furious 7 (feature film), Crouching Tiger, Hidden Dragon (Netflix) and Fantastic 4  ( Feature Film).

 

“A matte painting is a painted representation of a landscape, set, or distant location that allows filmmakers to create the illusion of an environment that is nonexistent in real life or would otherwise be too expensive or impossible to build or visit. Historically, matte painters and film technicians have used various techniques to combine a matte-painted image with live-action footage. At its best, depending on the skill levels of the artists and technicians, the effect is “seamless” and creates environments that would otherwise be impossible to film. In the scenes the painting part is static and movements are integrated on it.” ( Wikipedia)

Canada is a major centre for Visual Effects, and demand for matte painters is high.

Requirements for consideration for this program for Canadians and International applicants include:

  • completion of a relevant diploma or degree or equivalent work experience,
  • strong concept art and photoshop skills,
  • and basic 3D experience (preferably Maya). 

What will you learn in this certificate program?

  •  How to create a realistic matte painting from scratch.
  • How to work in a visual effects production pipeline.
  •  Time management skills.

At the end of this course, you will have a DEMO REEL with 3 to 4 competed Matte Paintings.

COURSE SCHEDULE:

This spring/summer, the program will run as an intensive, running for 6 weeks, with 3 classes per week – 1 weeknight, and  two  three hour classes on Saturday. Class size is limited to 12.

 

COURSE OUTLINE:

Week 1: Matte Painting Basics 1

  1. Replacing Greenscreen plate with new background matching perspective of plate
  2. Replace elements in a scene with new elements
  3. Set Extension

 

Week 2: Matte Painting Basics 2

4.Relighting Elements
5.Basic Matte Painting Creation 1: Blocking in Elements
6.Basic Matte Painting Creation 2: Integration of Elements

Week 3: Intermediate Matte Painting 1

  1. Matte Painting Assignment 1: Concepting a Matte Painting for Production
  2. MPA1: Creating a Sky
  3. MPA1: Blocking in Photographic Elements

 

Week 4: Intermediate Matte Painting 1

  1. MPA1: Integration of Elements
  2. MPA1: Effects, MP Finishing & File Prep for Projection
  3. Simple Maya Projection, Geometry preparation for Nuke

 

Week 5: Intermediate Matte Painting 2 – working with 3D

  1. MPA2: Preparing 3D for Production
  2. MPA2: Concepting around 3D, Create Sky
  3. MPA2: Block in Photographic Elements

 

Week 6: Intermediate Matte Painting 2 – working with 3D

  1. MPA2: Integration of Elements
  2. MPA2: 3D Preparation & Nuke Projection
  3. Matte Painting Demo Reel

Class size is limited to 12.

Tuition: $1620 (+HST)  (54 hours of instruction at $30 ) A tuition reduction is offered to graduates of MTM’s Concept Art Diploma Program see it here.

To apply for this program please email us now at admissions@maxthemutt.com.