What is Traditional Representational Art & Why is it Crucial for Concept Artists?

Representational art quite simply ‘represents’ its subject in a way that most viewers can easily recognize. Traditional representational art uses perspective (including colour and atmospheric perspective) to present the illusion of three-dimensional reality on the paper or canvas. The knowledge and skills required to create realistic illusion grew slowly through the centuries.

Throughout history, most art, including paintings and sculptures, were representational. The earliest known examples of representational art are indeed the earliest known forms of art; cave paintings that date back up to 40,000 years ago.

The first known picture to make use of linear perspective was created by the Florentine architect Fillipo Brunelleshi (1377-1446). Painted in 1415, it depicted the Baptistery in Florence from the front gate of the unfinished cathedral. ( see A History of Perspective in Art – Op-Art.co.uk).

Although other basic types of art, including abstract and non-objective art, emerged in the 20th century, traditional, it is realistic representational art skills that are necessary for AAA video game and live action concept artists. Why? If your goal is to create realistic environments and the characters who inhabit them, you obviously need to understand how this illusion is achieved. Photoshop depends on your drawing and painting skills: you must first understand how to draw human beings, animals and creatures, locations and props that convince the viewer that he/she is looking at a real place before you can take those abilities into computer programs.

Representational art skills are core subjects in the Concept Art Diploma program at Max the Mutt.

A Quick Look at 5 Different Types of Animation

If you’re thinking about a career in animation, you’ve probably done some animating. Maybe you’ve always doodled on a flipbook. Or you might have grown up with a computer animation program. In any case, you have a pretty good idea of what is animation, or you wouldn’t be thinking about making it your career!

But, no matter what animating you’ve done, you’ve probably only used one of the 5 basic types of animation. For example, your flipbook animations are an example of 2D animation, or traditional animation. The work you’ve done on a computer is probably and example of 3D or computer animation.

5 Basic Types of Animation

Here’s a quick look at 5 types of animation to help you have a better idea of the possibilities for a career in animation.

  1. Traditional 2D Animation – One of the older forms of animation, every frame of a traditional animation sequence is created by hand, similar to what you did with with flipbooks. Back in the day, animators used a process called onion skinning. Working on a light table, animators could see previous drawings through the paper so they could draw the next frame in the sequence. Today, even traditional animation is created using a computer. Disney’s classic animated films and the old Bugs Bunny cartoons are examples of traditional animation.
  2. 2D Vector-Based Animation – In addition to aiding in the process of traditional animation, computer technology makes it possible to create 2D vector-based animations. In addition to frame-by-frame animation, 2D vector-based animation technology gives animators the option to create ‘rigs’ for a character. This allows the animator to move individual body parts, instead of redrawing the entire character for each frame.
  3. Computer Animation – While 2D vector-based animations are created with computer, computer animation refers to 3D animations. Today, 3D animation is the most common form of animation. Computer animation requires the same understanding of the principles of movement and composition as traditional animation. But 3D animation doesn’t necessarily require drawing skills. In a way, it is more like working with puppets. Once a character has been designed, 3D animation programs give animators the tools to animate every element of a character, step by step, in three dimensions.
  4. Motion Graphics – Also computer-based, motion graphics are not as character-driven as the forms of animation we’ve mentioned so far. In a way, the ‘characters’ are graphic elements or text that are animated in creative ways, often for advertising, promotions and titling sequences in films and TV shows. While motion graphics may not require the same understanding of human body motion dynamics as other forms of animation, frame composition and perspective are key.
  5. Stop Motion –  For the last type of animation we’ll talk about today, we’ll go back to a traditional form, stop-motion animation. Using live-action video or film cameras, stop-motion animation is done by capturing a frame of a still object, then slightly moving it and/or changing its shape or other characteristic, then capturing another frame. The process is repeated so that when the captured frames are played in sequence, the object appears to be animated.

If you’re interested in a career in animation, the Classical & Computer Animation & Production Diploma program at Max the Mutt is designed to give you all the tools for success.  

What Does a Character Designer Do?

Even if we do say so ourselves, that’s a great question! If you’re interested in character design, you may have designed lots of your own characters. But you’ve probably not come close to doing what a character designer does.

What is Character Design?

It’ll help to talk about character design itself before we get into what a character designer does. Generally, character design is the development of new, original characters for a computer or traditional illustration or animation. Character designers may also be used to design characters for toy manufacturers.

Character designers work from a character definition that might be part of a story outline or script for a film, TV series, video game, graphic novel, or book illustration. Character styles can range from very graphic, like ‘Stewie’ on Family Guy, to photorealistic, like ‘The Incredible Hulk’.

What a Character Designer Does

Character design is firmly based in 2D drawing. Whether by hand with pencil and paper, or with digital drawing tools, a solid ability to draw, particularly human and animal anatomy, is key to being a character designer.

Among other details, the following are some of the steps a character designer takes to design a character from scratch.

  • Immerse themselves in the story or script to understand the character’s role in it.
  • Research anatomy, costuming, physical settings, time-related references (past, present, future), specific to the script and character.
  • Review concept art to understand the look and style of the project
  • Draw. And draw some more. From initial impressions of the general look of different versions of a character, to showing each character version ‘in action’, there’s lots of drawing to be done.
  • Give the character personality and believability. While not a separate step in character design, each layout must be more than a visual design of a character. Even if it’s done in stages, a believable personality must be conveyed in the design layouts.
  • Once characters are approved, the designer may be tasked with creating a model sheet of the character that shows the character from different angles
  • Some projects may need other layouts showing the character in particular poses, or expressing different moods and emotions.

This is a just a brief explanation of what a character designer does. To learn more, get in touch with MTM College today.

How to Begin a Career in Animation

Maybe you started animating stick figures on a notepad as a kid. Maybe you love playing video games and would like to experiment with animation software. Or the idea of seeing your characters come to life really excites you. If so, a career in animation might be for you!

In any case, you’re in luck. There are lots of opportunities for people like you to make a good living doing what they love. Except the reality is that talent, skill and passion are usually not enough for you to start a career in animation. So what does it take to get a toehold in the animation industry?

The Benefits of Animation Career Training

In addition to artistic skills and dedication, animation studios look for people who understand what it takes to survive and prosper in the business of animation. Among other elements of what is needed to work in animation, animation career training will help you develop the following:

Develop Your Foundation Skills

Young people are often surprised to discover that in this era of 3D films that old-fashioned drawing is still required. Software can manipulate objects but imagination is what drives everything! Begin your artistic education with a strong foundation of perspective, composition, still-life/object drawing as well as plenty of life drawing. From learning more of the basics of drawing and cartooning, to exploring character design and studying both classical, 2D software-based as well as advanced 3D animation, an in-depth education will help throughout your animation career, wherever it takes you. And a broader range of skills opens up more possibilities for finding a position as well as keeping it.

Learn to Be a Professional Animator

The perceived wisdom in the industry is that it takes about 10 years to become a really good animator. When you finish college, you cannot expect to be an expert but you can be ready to have a professional attitude. Being professional in the workplace means being punctual for work and for meetings, being prepared to take criticism and be ready to redo your work and following directions. Having good professional skills and being a good communicator makes for a better team player. Animation is a team endeavour not unlike an effective and winning sports team.

Build a Solid Demo Reel and website

Studios looking to hire will be interested in seeing what you can do; your website and a demo reel will showcase your skills. Firstly, the studio reps will want to see that you can draw and your demo reel will show off your animation skills. If you get called in for an interview, then you can be assured you have the job as far as your skill level is concerned.

A personal interview so that they can assess your professionalism comes next!

Getting ready for the interview

If you have a solid foundation of animation training you may apply for a variety of different jobs that an animation studio may be offering. Before you even apply for a specific posting, do your homework! Research to become familiar with the production work the studio creates and consider whether you will be a good fit for the company. That way, when they ask you why they should consider hiring you, you’ll be ready with a good answer.

The Animation Diploma Program at Max the Mutt not only teaches you all the artistic and professional skills you’ll need for a career in animation, it prepares you for the realities of that career and will help you develop the necessary skills you need to help launch your dream!

To learn more, contact Max the Mutt today.

ERIK SEGRIFF’S SUMMER JOB AT 9 STORY/BROWN BAG STUDIOS!

Tina Seemann paid a visit to Erik Segriff at his summer job Animating and she wanted to share:

“I was happy to visit 9 Story Media & Brown Bag Films recently to visit MTM student, Erik Segriff, who had a summer job animating there.

Erik is an Classical & Computer Animation & Production student who recently completed his 2nd year at Max the Mutt.
In addition to animating classically, our 2nd year students begin their 2D software courses: in the fall term they learn FLASH and in the winter term they begin the first of 3 courses to learn TOON BOOM HARMONY software. At the end of their 3rd year, they complete a 30 second short film so that they might gain employment animating for TV series for broadcast.
Although TOON BOOM HARMONY is the most prevalently used software for television series, these days, FLASH ( used for series like “POWER PUFF GIRLS” back in the day-) is still being used in the industry as well. Learning how to use both will allow Erik to be versatile.

Erik came into the FLASH course having some previous experience which was an advantage.

He took to the content readily and amazed his instructor, Keith Fukumoto, with his final FLASH project which involved a walk and run cycle as well as lip sync. Keith has the students create themselves as their characters which is fun! Not only did Erik’s character do what was required of him- his character even danced! We all got a big kick out of it!
Keith said that Erik was among the best students he’d ever had in his FLASH course.
” He was very quick to understand the complicated concepts and when he had questions,he always made sure to ask. He was an inspiration to all his classmates and even to myself.
He hit all his deadlines and was a pleasure to work with! ” Keith said.
Christine Huot, the Recruitment & Resourcing Specialist at 9th Story echoed Keith’s experience with Erik. His demo reel caught Christine’s attention and he was invited to come in for an interview. Erik confessed that he was nervous when he came in for his interview and a FLASH test.

“He was prepared and he asked intelligent questions-” Christine said. ” He is very professional in how he conducts himself which is great. We’ve had more seasoned animators apply for jobs who didn’t work out half as well. From the start, Erik fit right in!”

Erik Segriff summer job animating
Erik animating for ‘DANIEL TIGER’S NEIGHBOURHOOD’

Erik is thrilled to be animating on 9 Story/Brown Bag’s pre-school series ‘DANIEL TIGER’S NEIGHBOURHOOD‘.

“He’s a nice character and I have grown to love him!” Erik said. ” I can’t believe that I am actually animating on a series! They give me a scene, I rough out the poses and then show it to the director. I like doing little ‘extras- things that would make kids laugh. I made a character dance around and the director approved it, so it stayed in the scene!”
Best of all: this isn’t a summer internship- Erik is drawing an animator’s salary!
Erik Segriff summer job with DANIEL TIGER
Erik with DANIEL TIGER

Christine knows that Erik will be returning to Max the Mutt to begin his 3rd year in the fall.

We value the fact that she knows how important it is for him to finish his education at MTM.
He begins his MAYA training in year 3 and in his final year he will be part of a 3D simulated production experience wherein he will be part of a production team along with his classmates.
Knowing how to animate classically in both 2D & 3D will expand his opportunities in the future.
Apart from knowing the software, having a professional attitude already puts Erik in good stead. Being a good team player is vital in any studio environment.
Christine said she’ll be sorry when the summer is over and Erik will have to return to his animation studies.
Christine said, “Erik knows he has a place here when he is finished!”

How to Learn Concept Art Even if You Can’t Draw

One of the biggest curves that life can throw is to give you a desire to do something without the innate ability to begin. You can be really creative with lots of artistic ideas, but have a problem when you try to put those ideas on paper. How to Learn Concept Art Even if You Can’t Draw?

The more refined an artistic discipline becomes, like concept art, the wider that disconnect can be. Just how do you go from a rudimentary ability to draw, to being a full-on concept artist? Can you even do it?

Concept Art – Yes You Can

First of all, few people get anywhere they want to go without the desire and motivation needed for the journey. That said, if you’re interested in learning about concept art and its role in the creation of films, video games, animation, graphic novels and other artistic media, you can pursue that interest, even if you’re starting at square one.

How to Become a Concept Artist Even if You Can’t Draw

1. Learn to Draw

It sounds so simple. You may have considered it, but figured it was too far a leap to start there and end up at concept art. But you must start somewhere and there’s no better place than art classes and workshops. There are important basics of art, including perspective, color theory, light and shade, and the human from, that you’ll need as a concept artist. Even if it seems miles away from your goal, a good grasp of the basics will make the journey easier.

2. Get Used to the Technology

From digital background painting and computer graphic design, to 3D modelling, digital technology is integral to concept art.

3. Talk to Concept Artists

Is there a professional concept artist whose work you admire? Or do you follow a few concept artists on Twitter? In any case, don’t be afraid to reach out and start a conversation. It could be the most valuable one you have about becoming a concept artist.

Max the Mutt offers a full diploma program in Concept Art. Contact us to learn more.

3 Sources of Inspiration for Artists and Animators

It’s bound to happen sometime. You might be the most prolific artist ever; you might have the best creative brief ever authored. But you simply can’t seem to get a start on your illustration, piece of art or the first frame of your animation storyboard.

First, you’re not alone. Creative blocks are common for creative people. If and when one strikes, the first thing to do is reassure yourself that you’ll get around it.

Sources of Inspiration for Artists and Animators

Back in the day, like the last century, artists and illustrators kept physical ‘idea’ files. These were stuffed with magazine clippings, the work of other artists, brochures from gallery openings, photographs, and more.

Idea files were a place for artists to store anything they found inspiring. Then, when they sat down to put pencil to paper and drew a blank, they could look into their idea file for inspiration.

Of course, today everyone can have access to the largest idea file ever, the internet. But the internet is so vast with so much inspiration, you may not find all the places where your particular inspiration lurks.

Here are just a few of the different places you can find inspiration for your work, beyond doing a straight google search.

1. Blogs

Sure, you probably follow a few blogs you like, but if you look more closely, you find inspirational blogs in some unexpected places. In addition to artists’ blogs, and those from design agencies, Adobe offers a graphic design blog that highlights artists, trends and news.

2. Podcasts

It might seem counter intuitive to get graphic inspiration from an aural medium but podcasts, like The Bancroft Brothers Animation Podcast, can help point you in directions you might not have thought of before for inspiration.

3. Other Artists

Websites, YouTube videos and social media are great places to display your art and that makes them great places to find inspiration. And, again, in ways you may not have thought. Can you pick up any pointers for concept art and/or illustration from graffiti artist Omen514’s Instagram feed?

Here’s one more. You can always visit Max the Mutt’s Alumni Portfolio page!

Benefits of Camps & Workshops in Art and Animation

We’ve done them for over 20 years and this year’s schedule for summer camps and workshops in art and animation at Max the Mutt is as busy as ever.

Whether you’ve graduated from a formal arts and animation college or university program. Or you’re considering a career in arts and animation. Summer camps and workshops can help you in lots of ways.

Workshops help you focus on practical applications in specific areas of study. Aimed at adults, postsecondary and secondary school students, you can enroll in workshops and camps as your schedule allows. The one exception being our Intro to Traditional Fine Art Skills & Portfolio Development Certificate Program, which combines a number of workshops into a 6-week program.

How You Can Benefit from Summer Camps & Workshops in Art & Animation

Learn a New Skill

If you’re a doodler or a professional. There may be areas of art and animation that your experience and or training haven’t exposed you to. Whether it’s life drawing, cartooning or painting in acrylic. Workshops and camps give you a ‘non-committal’ way to learn. And if you want to learn, even more, there are often subsequent workshops to expand your skills.

Freshen Up an Existing Skill

Maybe your work or schedule doesn’t allow you to keep all your art and animation skills as sharp as you’d like. 3D animators often like to revisit 2D animation and drawing as a way to keep their digital work more realistic.

Satisfy Your Curiosity

If you’ve always focused on one area, like animation. You may wonder about expressing yourself in life drawing or acrylic painting. Workshops can give you practical insights into other artistic disciplines to satisfy your interest and help you decide whether you want to pursue your new skills further.

Camps and workshops covering a wide range of art, design, and animation are available throughout the summer at Max the Mutt.

A Introduction to Colour Theory for Art

The first thing you need to know about colour theory is that, as the name implies, it is a theory. In other words, while colour theory has many aspects that are accepted as fact, it remains as a set of guidelines for using colours together in harmony, including for art, animation, and design.

Many artists and animators have an instinct about using colours in harmony. Others need to constantly review the guidelines. In any case, we all can benefit from learning more about colour theory.

The Basic Terminology of Colour Theory

Before you can learn more, it helps to understand the some of the terms used in colour theory.

Hue

At its most basic level, hue can be thought of as the colour itself and its variations due to tint and shade.

Value

Sometimes referred to as brightness or lightness, a colour’s value is determined by its overall brightness. A simple example is, using a colour of a green hue, the colour’s value could be high, (or brighter, or lighter) and commonly called a ‘light green’; or low (or darker) and commonly called a ‘dark green’.

Chroma

Sometimes referred to as saturation, the chroma of a colour is its intensity. A green of a higher chroma will appear richer and a green of a lower chroma will appear duller.

The Colour Wheel

Colour wheels are used to get a visual representation of the relationship between colours and are a basic tool for choosing colours in your art and animations.

To show the relationship between colours, they are divided into three basic categories on a colour wheel.

Primary Colours

Primary colours are defined as those colours that cannot be be created by mixing other colours on the wheel. The primary colours on the wheel are red, yellow and blue.

Secondary Colours

The secondary colours on the wheel are those that are created when you mix two primary colours together. The secondary colours on the wheel are green, orange and violet.

Tertiary Colours

When you mix a primary colour and a secondary colour together, you ge a tertiary colour. There are six basic tertiary colours on the wheel, including yellow-orange, red-orange, red-purple, blue-purple, blue-green & yellow-green.

Using the Colour Wheel for Colour Harmony

The colour wheel can be used to choose colour combinations, or pallets, for your work that appear more aesthetically pleasing. Colour harmony can be achieved by using any of three basic colour classifications that are easily found on a colour wheel.

Complementary Colours

Any two colours that are diametrically opposed on the colour wheel are considered complementary. These colours offer the greatest visual contrast between each other.

Triadic Colours

If you’re looking for colour harmony among three colours, try a combination of triadic colours. They are three colours that are equidistant for each other on the wheel. The three primary colours are considered triadic.

Analogous Colours

Analogous or related colours are the combination of a main ‘root’ colour and two or more colours that in close proximity on the colour wheel.

With even a basic knowledge of colour theory, you can begin to understand the importance of colour harmony in your work. Colour theory is part of the curriculum in all diploma programs, be it Animation, Concept Art or Illustration, at Max the Mutt College of Animation, Art & Design.