The 2D Animation Artist is definitely not a thing of the past – Interview with Josh Hill

 

An Interview with Animator and MTM Graduate Josh Hill by MTM Outreach Director, Natalie Kauffman

 

It’s a good thing Josh Hill didn’t listen to people’s advice when he was considering what kind of animation to focus on when he started at Max the Mutt (MTM) in 2014. At that time, a lot of people outside of MTM were saying 2D animation also known as traditional hand-drawn animation, was dead. Well, they were wrong.

Josh’s Journey Through Traditional Hand-Drawn Animation

We caught up with Josh, a 2018 Animation Program grad, who discusses getting his first job at YOWZA! Animation for the Netflix Series, Green Eggs and Ham, as a 2D animator. He landed this job while still completing his last year of school. He found out about the job from one of his instructors at MTM who knew that he loved traditional hand-drawn animation. Josh applied for the job by submitting a demo reel, and he got it! “I was on a high kinda after that…’cause I scored my dream job!”. It’s this kind of small community where instructors, who are working professionals, really help our grads to land the job of their dreams, that makes MTM special. 

traditional hand-drawn animation art

Take a listen to hear Josh’s story and find how he’s adjusting to working from home during the COVID-19 pandemic, and other interesting anecdotes.  Images of Josh’s drawings and video clips are also played throughout the interview so you can get a good glimpse into what he does. For any students currently in or considering a career in animation, particularly 2D animation or traditional hand-drawn animation, this is a great interview of someone who pursued what he loved doing and made it work!

Interested in pursuing a career in Animation? Check out our Diploma program! Just want to give Animation a try? We have a series of Traditional and Digital Animation workshops that anyone can enjoy!

You can also view the video on Instagram, in Part 1 and Part 2.

Josh Hill is a Max the Mutt graduate who specializes in traditional hand-drawn animation

Thanks Josh! We look forward to hearing what’s next for you!


Interested in hearing what our other alumni are up to? Read some of their amazing stories or check out a selection of their artwork from their time at MTM.

4 Traits to Look for in an Animation School

As one of the leading, private animation schools in Toronto and the GTA, we’re quite proud of the education and training we offer our students. But it’s not just our pride that speaks when we tell potential students about what to look for in a design and animation college.

We’ve been in your shoes too. We constantly doodled. We couldn’t pass up an opportunity to download free versions of the latest animation and graphics packages. And we didn’t just laugh when we watched The Incredibles, we wanted to create and animate characters like Edna too!

With that perspective, we know what students want from a formal animation education. And our experience as professional animators and artists tells us what students need.

Look for These Traits in an Animation School

Whether you choose to enroll in one of the programs at Max the Mutt or at another school, identifying the following characteristics will help you know that you’ve made a good choice.

  1. The Faculty – Who you learn from is just about as important as what you learn. Animation is constantly changing as new technologies and techniques emerge. Instructors should be currently involved in the industry as working professionals if you are to learn according to current industry trends and demands.
  2. The Curriculum – Similar to the idea that faculty should be active in the industry, so too must the curriculum be kept current. This is not just to teach up-to-date skills, but also to help you know what employers are looking for in graduates right now.
  3. Class Size – Regardless of how good the faculty and curriculum are at any school, their effectiveness shrinks as class sizes expand. It’s not difficult to understand the connection between smaller class size and how much individual attention you will get as a student.
  4. A Career Focus – Animation is a profession. Employers look for job candidates who not only have the right skills, but who also demonstrate the level of professionalism that will help the company succeed. In addition to teaching you all the processes, tools and techniques, an animation school should also prepare you for the passion, discipline and commitment needed for you to succeed. 

Max the Mutt’s Animation Program is proudly endorsed by Brown Bag Films where many of our students enjoy internships and other wonderful positions!

If you liked this post, check out our recent article about one of our instructors, Dave Ross, a comic artist who’s worked for Marvel, DC and Dark Horse comics.

Concept Art / Digital Illustration for Entertainment Arts…A Great Career Option!

Max the Mutt is happy to speak with you and share information about the 4 year Concept Art Diploma Program!

We can give you a deep skill base that prepares you for a wide variety of possible career options, everything from designing the art for AAA games, to designing for animation, film, storyboarding, becoming a game artist…the list goes on! Career opportunities are varied and exciting.

Max the Mutt’s 4 year Concept Art Diploma Program is a great option if you love to draw, have an interest in painting, and want to learn traditional, fine art representational painting and drawing skills — plus how to use those skills in the digital world. This program requires imagination as well as observational skills, a passion to create worlds, determination and hard work. What’s more, employers need people who fit this description!

Max the Mutt is well known and respected for graduates who have developed skills, imagination and professionalism.  The success rate for our concept art graduates is high. We’ve been rated internationally as one of the top places to study digital illustration… 

If what I’ve written above excites you, contact us at admissions@maxthemutt.com. It would be my pleasure to meet with you, look at your work, make suggestions and answer your questions.

P.S. The high level of work you see on our website is the end result of good education and hard work, not what students were able to do when they started!

Have the courage to investigate your options. Contact us now!

All the best,

Maxine Schacker, Co-Director

admissions@maxthemutt.com    416-703-6877/ 1-877-486- MUTT (North America)

 

 

 

 

A Introduction to Colour Theory for Art

The first thing you need to know about colour theory is that, as the name implies, it is a theory. In other words, while colour theory has many aspects that are accepted as fact, it remains as a set of guidelines for using colours together in harmony, including for art, animation, and design.

Many artists and animators have an instinct about using colours in harmony. Others need to constantly review the guidelines. In any case, we all can benefit from learning more about colour theory.

The Basic Terminology of Colour Theory

Before you can learn more, it helps to understand the some of the terms used in colour theory.

Hue

At its most basic level, hue can be thought of as the colour itself and its variations due to tint and shade.

Value

Sometimes referred to as brightness or lightness, a colour’s value is determined by its overall brightness. A simple example is, using a colour of a green hue, the colour’s value could be high, (or brighter, or lighter) and commonly called a ‘light green’; or low (or darker) and commonly called a ‘dark green’.

Chroma

Sometimes referred to as saturation, the chroma of a colour is its intensity. A green of a higher chroma will appear richer and a green of a lower chroma will appear duller.

The Colour Wheel

Colour wheels are used to get a visual representation of the relationship between colours and are a basic tool for choosing colours in your art and animations.

To show the relationship between colours, they are divided into three basic categories on a colour wheel.

Primary Colours

Primary colours are defined as those colours that cannot be be created by mixing other colours on the wheel. The primary colours on the wheel are red, yellow and blue.

Secondary Colours

The secondary colours on the wheel are those that are created when you mix two primary colours together. The secondary colours on the wheel are green, orange and violet.

Tertiary Colours

When you mix a primary colour and a secondary colour together, you ge a tertiary colour. There are six basic tertiary colours on the wheel, including yellow-orange, red-orange, red-purple, blue-purple, blue-green & yellow-green.

Using the Colour Wheel for Colour Harmony

The colour wheel can be used to choose colour combinations, or pallets, for your work that appear more aesthetically pleasing. Colour harmony can be achieved by using any of three basic colour classifications that are easily found on a colour wheel.

Complementary Colours

Any two colours that are diametrically opposed on the colour wheel are considered complementary. These colours offer the greatest visual contrast between each other.

Triadic Colours

If you’re looking for colour harmony among three colours, try a combination of triadic colours. They are three colours that are equidistant for each other on the wheel. The three primary colours are considered triadic.

Analogous Colours

Analogous or related colours are the combination of a main ‘root’ colour and two or more colours that in close proximity on the colour wheel.

With even a basic knowledge of colour theory, you can begin to understand the importance of colour harmony in your work. Colour theory is part of the curriculum in all diploma programs, be it Animation, Concept Art or Illustration, at Max the Mutt College of Animation, Art & Design.

Congratulations Dhenzel Obeng, 2018 UbiSoft Toronto NXT Showcase Award & Internship Winner!

 

NXT Showcase Concept - by Dhenzel Obeng
NXT Showcase Concept – by Dhenzel Obeng


On Tuesday evening, May 15th, with excitement running high,
UbiSoft  Toronto held this year’s NXT Showcase awards presentation. The five finalists for each category were present along with faculty members from many Ontario university and college programs, some family, and UbiSoft employees. As usual, the atmosphere was warm, positive… and the food was great!

The pic below was taken before the announcements of winners. Dhenzel Obeng and close friend Zabi Hassan, also an MTM 2018 Concept Art grad, and a current concept artist at UbiSoft, joined Tina Seemann (she took the pic) and me in celebrating the fact that Dhenzel made it as a finalist, an honour in itself!

Maxine Schacker with Dhenzel Obeng and Zabi Hassan at Ubisoft Toronto NXT Showcase Awards 2018
Maxine Schacker with Dhenzel Obeng and Zabi Hassan at Ubisoft Toronto NXT Showcase Awards 2018

This one was taken after the awards!  HOORAY FOR DHENZEL !!!

Maxine Schacker & Tina Seemann, MTM Co-Directors, with Dhenzel Obeng and his award!
Maxine Schacker & Tina Seemann, MTM Co-Directors, with Dhenzel Obeng and his award!

 

Dhenzel has passion, drive, curiosity, and a generous spirit. He’s worked hard to develop the skills to create worlds and share his vision. We are all very, very happy for him!

Maxine Schacker

(Click on the link for info about 4 year program, unique in Canada)

Concept Art Diploma

 Year End Open House at Max the Mutt! Graduate Work on View!

May 26 & 27, Year End Open House at Max the Mutt! Graduate Work on View!

You are cordially invited to Max the Mutt’s annual year-end Open House & Exhibition of Graduate and Undergraduate work!               

Saturday and Sunday, May 26th & 27th

On view:  student films, slide shows of  concept art environments, props and character designs, children’s books and comic book art!

Van Lawrence Ching - year 4 Concept Art, Digital Matte Painting - Open House, Graduate Exhibition
Van Lawrence Ching – year 4 Concept Art, Digital Matte Painting

 

Nolan Brewer - year 4 Concept Art, Creature Design - Open House, Graduate Exhibition
Nolan Brewer – year 4 Concept Art, Creature Design

 

Year 4 Animation, 2018 Film Project - Open House, Graduate Exhibition
Year 4 Animation, 2018 Film Project

 

Elizabeth Carey - year 2 Illustration for Sequential Arts, "Super Squad issue 52." Cover Design - Open House, Graduate Exhibition
Elizabeth Carey – year 2 Illustration for Sequential Arts, “Super Squad issue 52.” Cover Design

 

Saturday, May 26th: doors open at 10:30 am

11:30 AM:  Join us for coffee and doughnuts and an information session about this unique college, our philosophy, and the programs we offer, followed by a tour of the college.

1:30 PMA special Open House presentation by Jim Woo, comic book artist and co-founder of The Comic Machine!

Jim Woo, Co-Founder of The Comic Machine

An Introduction to Rich Media comics
  and The Comic Machine
Digital comics have evolved in the past few years. In this hour long presentation we explore the evolution of digital comics and the various platforms in use today.
There will also be an overview of a developing platform called The Comic Machine which is essentially the YouTube of comics.
This online platform allows anybody to create a rich media comic with online motion editing tools, generate the text with an advanced text engine, and also publish it to a gallery and social media, providing the opportunity to develop a following.
 
Jim Woo will demo the beta version of the online software.
Audience members with laptops are welcome to follow along.
You will need the Google Chrome browser installed.
For interested attendees, we will hand out user accounts and passwords.
For more information go to www.thecomicmachine.com

Sunday, May 27th: doors open at 11:00 am

1:00 PM: Attend the Open House Special Free workshop

Character Design for Comics & Graphic Novels with Greg Beettam, illustrator and comic book/graphic novel artist.

Greg Beettam
Greg Beettam, Illustration for Sequential Arts Coordinator, Instructor

(If you plan to take the free workshop, please bring your sketchbook and drawing pencils!)

 

To pre-arrange diploma program private tours and info sessions, please contact admissions now to book your appointment!

 

Max the Mutt students are passionate people who want to develop first-class skills.  Are you one of them?
Find out at our two-day Open House!  We’ve been voted one of the 5 top illustration schools in the world by the international art & design website  “The Rookies”  

Our graduates have gone on to careers at top companies including Pixar, Corus/Nelvana, Guru Studio, Toon Box, National Film Board of Canada, Sony Pictures Imageworks, Yowza Animation, Portfolio Entertainment, UbiSoft,  & Warner Bros. Games.  Come see where they got their start!

Come for one or both days.
RSVP to: admissions@maxthemutt.com or call 416 703 6877

 

Year 4 Animation Student Josh Hill’s Dreams Are Coming True: He’s Animating Classically On A Production!

“This is where I have to be!” Josh Hill announced after he toured our Queen St. W. premises back in 2014.

He found out about Max the Mutt through a local art supply store in his home town, Orangeville Ontario. After finishing a one-year college program, he was working retail and still drawing in his spare time. One of the employees at the store handed him a pamphlet and the rest, as they say– is history!

Josh began his first term at Max the Mutt in the fall of 2014. He acknowledges the importance of the foundation year, and said that although life drawing wasn’t new to him, he really learned how important it was to animation at MTM.

Reaper by Josh Hill
Reaper by Josh Hill

“Life drawing is crucial, when I pose a character, I’m thinking about line of action, silhouette, and most importantly, the story. All of the things we learned in life drawing.”

And what does Josh think about the animation program at MTM emphasis on traditional techniques?

“It’s great,” he said. “Pencil and paper, it’s just the best! Simple and direct. Max the Mutt’s curriculum includes more classical animation than any other program in Canada that we’re aware of!”

It was clear that Josh was in his element here, but Josh understood that to make it as an animator in today’s industry, he had to learn 2D software and take on the challenges of 3D animation. Josh values the fact that his 3D animation instructor, Adrian Hansen, presented the 3D process using 2D tricks and techniques. This has been a tremendous help: “He taught me how to approach 3D as if each frame was a drawing, which was so useful….”

Colour Key by Josh Hill
Colour Key by Josh Hill

The class was also taught to create thumbnail drawings quickly, “sometimes we would just do ‘thumbnails’ for the entire class time- or however long it took to get the ideas out.”

Life Drawing by Josh Hill
Life Drawing by Josh Hill

The computer lab where Josh and his classmates are currently working on their final year’s film project is a testament to the importance of the classical animation approach, no matter the medium of the final product. The bulletin boards are covered in concept art, location designs and character turnarounds, many of which Josh has drawn himself. The film’s hand-drawn storyboard is on another wall in the lab, allowing the group to revisit the progression of the film, and make sure everything flows smoothly story-wise.

The fourth year film features a young ghost character, named Sam. For this project, Josh will be integrating his 2D skills into the film, by animating Sam traditionally. To do so, Josh and his classmates will first be animating the 3D elements of the scenes, and then Josh, using Harmony, will draw Sam on top of the existing 3D animation. While integrating 2D elements into a 3D film will be challenging, Josh and his classmates feel the addition of 2D elements will give this project a unique flair.

Josh feels, “it’s more satisfying to put your all into a single shot and to make it awesome even if it’s only for 5 seconds rather than animating a minute of “okay” footage.”

In December, Josh responded to an ad looking for classical animators. The position turned out be a project for a major USA company, being produced here in Toronto. Now Josh is working both as a busy 4th year animation student and in his first professional job!

Josh hopes to one day work as a 2D feature animator. He certainly has what it takes to make it in the industry. Having watched Josh struggle, grow, and succeed, his instructors at Max the Mutt would no doubt agree that Josh’s dreams will one day come true.

Character Studies by Josh Hill
Character Studies by Josh Hill

 

Congratulations Zabi, Dhenzel, Adam and Josh!

Congratulations to year 4 students who are working for top companies part time before graduation!

Concept Art student – Zabi Hassan received a concept art paid internship at UbiSoft last summer, was asked to stay on in September while completing year 4 at MTM, and is currently part of a team developing a new game!  He works 4 days a week at UbiSoft, and has one full day, Saturday and evening classes at MTM.

zabi hassan

 

Dhenzel Obenga
Dhenzel Obenga


Concept Art student – Dhenzel Obenga was given a 3 day a week contract by Secret Location during the middle of first semester.

In December Concept Art student  Adam Homonylo  also began working for Secret Location as an intern 3 days a week.

Adam Homonylo
Adam Homonylo

 

Classical & Computer Animation & Production year 4 student Josh Hill has been hired to freelance for the month of January as a classical animator on a  TV show that will be in its first season of 13 episodes! Yowza is overseeing this production that Josh is working 20 hours a week. Josh will be working on the same project as Canadian greats Roger Chiasson and Claude Chiasson !

Josh Hill

Max the Mutt is very proud of all of you and wishes you all a very Happy Holiday!

Special thanks to UbiSoft, Secret Location and Yowza for caring about our students and working with them to accommodate their course work!

Max the Mutt Open House: Saturday, November 4th & Sunday, November 5th!

 

You are cordially invited to Max the Mutt’s November Open House !

Why do our graduates do so well? Why were we ranked first in North America for 2017 for Digital Illustration, 3rd in the world, by The Rookies, an international website supported by major companies worldwide?

Visit us to find out about the unique learning environment at a college created  20 years ago by artists, animators and educators passionate about their arts, and motivated by the desire to pass on their skills. Community, professionalism, and generosity of spirit are words that best describe the culture we believe in and do our best to encourage at the college.

On Saturday, November 4th we will be open from 10:00 am to 3:00 pm:

Learn more about each of MTM’s three, in depth 4 year diploma programs and the careers each prepares you for:

  •  Our new 4 year Illustration & Storytelling for Sequential Arts Diploma Program (replacing the 3 year illustration program)! We’ll share with you the additional courses that now make this a more secure path for people who want to study for a career in comics and graphic novels. This program now gives you additional skills for jobs that will sustain you while build build your comic book/graphic novel career!
  • Learn about exciting changes in the Classical & Computer Animation & Production Diploma Program. the only program in Toronto that gives you entry level skills for both 2D computer (Harmony) and 3D (Maya) animation jobs!
  • Learn about the many career paths open to graduates of our Concept Art for Animation & Video Games Diploma Program!

Following the info session, you’re invited to participate in a group tour of the college, where you can view student work from all 4 years and see classes in session.

Dave Ross - Author, Comic Book Artist and MTM Instructor
Dave Ross – Author, Comic Book Artist and MTM Instructor
  • Bring your lunch, and stay on to meet Dave Ross, Author of  “Figure Drawing for Illustrators”, Internationally acclaimed Comic Book Artist and MTM Instructor.
  • A book signing will follow the workshop,  Introduction to Figure Drawing Without a Model. 
  • Dave’s recently published book, “Figure Drawing  for Illustrators”  will be available for purchase, or bring your copy with you and get it autographed!

We are also open on Sunday, November 5th from 10:00 am to 3:00 pm.

Call us to book private tours, and attend one or both free Sunday workshops:

  • 11:00 am: Introduction to Cartooning & Character Design For Animation Workshop with Tina Seemann, Co-Director of Max the Mutt and Animation Coordinator!
Tina Seemann with Cartooning Workshop student
Tina Seemann with Cartooning Workshop student
  • 1:30 pm: Layout for Comics Workshop with Kent Burles – Illustrator, Comic Book Artist, a MTM Instructor and Illustration Program Coordinator.
Kent Burles 4 min drawing challenge
Kent Burles, MTM Illustration Coordinator, giving instructions for a 4 min drawing challenge

 

Remember if you plan to take a workshop or workshops please bring your sketch book and drawing materials.

Max the Mutt graduates can be found at top companies including Pixar, UbiSoft, Warner Bros GamesGuru Studio, Nelvana/Corus Entertainment, ToonBox Entertainment, National Film Board of Canada, Sony Pictures Imageworks and many more.  

Visit us to see where they got their start and find out how our programs help our students make dreams come true!

Please note: We suggest a private tour for those of you who are sure which direction you want to go in! We encourage you to include family or a good friend, and we offer, if you request it, free consultation on your art work and portfolio advice


Please RSVP
 to 
admissions@maxthemutt.com or call 416-703-6877.

 

Max the Mutt College of Animation, Art & Design offers three 4 year in depth diploma programs, Classical & Computer Animation & Production, Illustration & Storytelling for Sequential Arts, and Concept Artf or Video Games & Animation.