Celebrating the 2024-2025 School Year: Staff Party, Student Showcase + Global Education Fair

Last week, we hosted our annual Staff Party that brought MTM’s faculty and staff together to celebrate the end of another successful school year. Held at our campus, we honoured the team’s hard work and support in guiding students toward creative excellence with a wholesome potluck!
 
Here’s a look at some of the amazing artwork from our students this 2024-2025 school year:
 
Artwork by 2nd Year Animation Student Karleigh Hollands – Intermediate Character Design

 

Artwork by 2nd Year Animation Student J’nia Brown – Animation 2A (Background Design)

 

Artwork by 3rd Year Animation Student Trinity Stephens – 2D Short Film Production

 

Artwork by 2nd Year Concept Art Student David Gu – Portrait Painting in Oils

 

Artwork by 3rd Year Concept Art Student Kay Lui – Advanced Props and Objects

 

Artwork by 4th Year Concept Art Student Vlad Craciun – Advanced Creature Design

 

Artwork by 1st Year Student Isabelle Albanese – Design and Composition

 

Artwork by 4th Year Illustration Student Rafael Fernandez – Illustration 2

 


Global Education Fair

On Saturday, April 26th, we were invited to the Global Education Fair at the atrium of our campus at 95 Moatfield Drive. Thank you to everyone who stopped by our booth!

 

MTM Instructor Dave Ross holding up a live drawing at the Global Education Fair.

 

MTM Instructor Dave Ross drawing at the Global Education Fair.

See you in the 2025-2026 school year!

5 Skills a Concept Artist Needs for Creature Design

From the earliest days of film and digital animation, including the Ray Harryhausen classic films, and digital games, like 1993’s Doom, creature design has been a central process on which the success of the entire project can hinge.

If there is anything in common with Harryhausen’s Cyclops, Doom’s monsters and even the Clickers who prowl in ‘The Last of Us’, it is that, despite being unlike anything we’ve ever seen, they are believable, relatable and potentially real.

That means a concept artist for creature designs needs a fairly wide-ranging skill set to create thoroughly realistic, yet previously unimagined creatures to capture the audience’s imagination.

Among many others, that skill set would include the following.

1.Ability to draw both humans and animals, and an understanding of basic anatomy and structure for both

Audiences will only fear or fall in love with a fantasy creature they can relate to. That means, to be both realistic and relatable, fantasy creatures should be inspired by real-world creatures.

2.A Practical Imagination

 Designers are usually brought in early in the story and script development and their designs may influence the storyline. Concept artists need to be able to take verbal directions and come up with designs. Sometimes the artist is given a story or character brief that may only be a few sentences long. Where does he or she go from here?

3.Research & Reference Gathering

If the direction was to create a creature that lives inhabits a rocky terrain. An understanding of that terrain. And the physical attributes the creature would need to live there is needed before design can begin.

4.The Process

Now the artist starts doing rough thumbnails of as many creatures as come to mind. From here, the concept artist narrows down the possibilities to a few ideas that he/she develops further. At this point. The 2 or 3 choices may be shared with the Art Director for approval and/or suggestions before settling on a final design that will be fully developed.

5.Traditional Drawing Skills

Traditional drawing and painting skills help give understanding and direction to what you’re trying to accomplish on digital 3D platforms.

Creature design is just one element of the Concept Art Diploma program at Max the Mutt College of Animation, Art & Design.